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Token Card
Mechanic
Introduced Mystery Booster
Last Used Mystery Booster
Statistics
3 cards
{U} 33.3% {B} 66.7%
Scryfall Search
oracle:"Token Card"

Token cards are a concept introduced on Mystery Booster test cards. They are not part of the Comprehensive Rules.

Description[]

Unlike a normal token, token cards do not cease to exist in a zone other than the battlefield. It's both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.[1]

If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these do not exist yet, you may need to be creative.

For effects that look for or modify the creation of tokens, creating token cards isn't the same as creating tokens.

Conjure is a designed-for-digital mechanic that has many similarities with this concept.[2]

List[]

Token Name Color Type Line P/T Text Box Source Printings
Gunk Colorless Sorcery (This is a token card which doesn't cease to exist in a zone other than the battlefield and has no mana cost.)
Cycling {4}
Time Walk Blue Sorcery (This is a token card which doesn't cease to exist in a zone other than the battlefield and has a {1}{U} mana cost.)
Take an extra turn after this one.
Reassembling Skeleton Black Creature — Skeleton Warrior 1/1 (This is a token card which doesn't cease to exist in a zone other than the battlefield and has a {1}{B} mana cost.)
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

References[]

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