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For the unpublished mechanic, see Hideaway#Trivia.
Artifact Type
(Subtype for artifact cards)
Rules {T}, Sacrifice this artifact: Add one mana of any color.
5 cards
{R} 40% {G} 20% {artifact symbol} 40%
176 Treasure creation cards
{C} 1.7% {W} 4% {U} 6.8% {B} 15.3% {R} 35.2% {G} 8.5% {U/B} 1.1% {B/R} 2.3% {R/G} 2.3% {G/W} 0.6% {W/B} 0.6% {U/R} 4.5% {B/G} 1.1% {R/W} 0.6% {M} 4% {artifact symbol} 10.2% {land symbol} 1.1%
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Treasure is a predefined token and artifact type introduced in the Ixalan block.[1] It appears exclusively on tokens until Dungeons & Dragons: Adventures in the Forgotten Realms.[2][3][4]


Like Gold tokens previously, these Treasure artifact tokens have the ability to be sacrificed for mana.[5] Unlike Gold, these artifact tokens must also be tapped.[6] Red (primary) and Green (secondary) were slated to have more access to treasures than other colors.[7] In practice, Blue had a significant head-start on Green, which got none in the earlier sets, with White getting its first treasure maker two years later in Smothering Tithe. Black tends to usually require some additional cost, while blue can do it for flavor reasons (e.g. Pirates).[8] Green received numerous Treasure makers across Modern Horizons 2, Dungeons & Dragons: Adventures in the Forgotten Realms and Streets of New Capenna, quickly overtaking Blue for third place.


Gold tokens had been considered for the Ixalan block but proved problematic with the improvise mechanic from Aether Revolt in the Standard environment, so R&D had to add a tap and change the token's name.[9][10]

There were four versions of the printed Treasure token in the Ixalan block, each with the art of a chest that contains valuables from one of the four factions.[11]

Treasure tokens reappeared in Ravnica Allegiance (Smothering Tithe), and are now considered deciduous.[12][13][14]

With the release of Core Set 2020, Treasure became a predefined token.[15] As a consequence, the description of what a treasure token does now appears in the reminder text, instead of in the rules text.[16] Older treasure token cards were errataed.[17]

In Strixhaven: School of Mages, treasure represents artistic creations of the Prismari, the physical manifestation of their magic.

The first card that featured the artifact type was Mimic from Dungeons & Dragons: Adventures in the Forgotten Realms. It featured the same ability as the previous tokens. Minimus Containment, printed in the same set, can make a permanent into a Treasure. The game can track the mana that is produced from sacrificing a Treasure, and this was made mechanically relevant in this set.

In Streets of New Capenna, the main colors for Treasure are back in Red-Green. It also demonstrates a new way to balance Treasure creation by them being created tapped. Three more Treasure cards were printed, though unlike other subtypes printed on cards, two of them do not hold the true functionality of Treasures: Goldhound has summoning sickness, while Glittering Stockpile only generates variable mana after a stash counter is added on it, though it compensates with being a red mana stone in the meantime.


  • Revel in Riches is an alternate-win card making use of Treasure tokens: at the beginning of your upkeep, if you control ten or more Treasures, you win the game.
  • To celebrate the 2018 Chinese New Year League, Wizards of the Coast in Taiwan released special foil treasure tokens depicting the Chinese Myth of the Money Tree.[18]
    • Simarily, a metal goldplated was token became available to celebrate the 2021 holidays in South-East Asia.[19]
  • Unlike Clues (Investigate), treasure creation was designed without an associated keyword. If R&D had decided that Treasure would have needed a keyword, they would have wanted it to be generic to allow as many flavor interpretations as possible, so something like “produce Treasure” or "discover Treasure".[20][21]


From the glossary of the Comprehensive Rules (July 8, 2022—Commander Legends: Battle for Baldur's Gate)

Treasure Token
A Treasure token is a colorless artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.” For more information about predefined tokens, see rule 111.10.

From the Comprehensive Rules (July 8, 2022—Commander Legends: Battle for Baldur's Gate)

  • 111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
    • 111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”
    • 111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
    • 111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
    • 111.10d A Walker token is a 2/2 black Zombie creature token named Walker.
    • 111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”
    • 111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
    • 111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”

Treasure mana[]

A number of cards from Dungeons & Dragons: Adventures in the Forgotten Realms contain the clause "if mana from a Treasure was spent" giving a bonus if the clause is fulfilled:

Treasure tokens[]

Token Name Color Type Line P/T Text Box Source Printings
Treasure Colorless Artifact — Treasure {T}, Sacrifice this artifact: Add one mana of any color.



  1. Matt Tabak (August 28, 2017). "Ixalan Mechanics". Wizards of the Coast.
  2. Wizards of the Coast (September 15, 2017). "Ixalan Release Notes". Wizards of the Coast.
  3. Mark Rosewater (October 9, 2017). "Odds & Ends: Ixalan, Part 1". Wizards of the Coast.
  4. Matt Tabak (January 1, 2018). "Rivals of Ixalan Mechanics". Wizards of the Coast.
  5. Gavin Verhey (November 9, 2017). "The Treasure Test". Wizards of the Coast.
  6. Mark Rosewater (September 01, 2017). "With treasure and gold being different artifact types, treasure become more parasitic than it needs to be.". Blogatog. Tumblr.
  7. Mark Rosewater (June 22, 2019). "Will some colors have more access to treasures then others?". Blogatog. Tumblr.
  8. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". Wizards of the Coast.
  9. Mark Rosewater (August 29, 2017). "Why weren't Gold tokens used instead of creating the new Treasure tokens for Ixalan?". Blogatog. Tumblr.
  10. Mark Rosewater (September 02, 2017). "Why do treasure tokens have a tap in them?". Blogatog. Tumblr.
  11. Blake Rasmussen (September 13, 2017). "The Tokens of Ixalan". Wizards of the Coast.
  12. Mark Rosewater (January 04, 2019). "Seeing treasure tokens in RNA is great!". Blogatog. Tumblr.
  13. Mark Rosewater (February 4, 2019). "More Odds & Ends: Ravnica Allegiance". Wizards of the Coast.
  14. Mark Rosewater (March 28, 2022). "Deciduous". Wizards of the Coast.
  15. Mark Rosewater (June 22, 2019). "I noticed in Rapacious Dragon that you keyworded treasure tokens!". Blogatog. Tumblr.
  16. Eli Shiffrin (July 3, 2019). "Core Set 2020 Oracle Changes". Wizards of the Coast.
  17. Mark Rosewater (June 22, 2019). "Are the previous treasure token cards getting errataed?". Blogatog. Tumblr.
  18. Chinese New Year foil treasure tokens and Red Envelopes for CNY league - Taiwan. Reddit.
  19. Lupin_Sane (December 6, 2021). "Metal Gold Plated 2021 in-store promo". Reddit.
  20. Mark Rosewater (September 27, 2021). "If rd had decided that treasure and food...". Blogatog. Tumblr.
  21. Mark Rosewater (September 27, 2021). "I feel like treasure is searched out more than...". Blogatog. Tumblr.
  22. Metal Gold Plated 2021 in-store promo. Reddit (December, 2021).
  23. SEA Exclusive Family Treasure Tokens. Reddit (April 5, 2022).