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Tuck is an informal term used in the game refers to putting cards on the bottom of its owner's library, or shuffle them into owner's library. Tucking is a type of removal effects that move the creature to a generally inaccessible place. Tucked cards can be retrieved by further shuffling (by luck) or tutoring. The keyword action fateseal, which also gives similar effect, was introduced in Future Sight.


  • Aether Gust {1}{U} — Target red/green permanent/spell, opponent choice of top or bottom
  • Aetherspouts {3}{U}{U} — Each attaching creature, owners' choice of top or bottom
  • Banishing Stroke {5}{W} — Target artifact, creature, or enchantment - Miracle {W}
  • Bant Charm {G}{W}{U} — Target creature (tri-modal spell)
  • Beacon of Destruction {3}{R}{R} — Shuffles itself
  • Beacon of Immortality {5}{W} — Shuffles itself
  • Condemn {W} — Target attacking creature (its controller gains life equal to its toughness)
  • Endless Detour {G}{W}{U} — target spell, nonland permanent, or card in a graveyard, owner's choice of top or bottom.
  • Ether Well {3}{U} — Target creature (if it is red, otherwise put on top of its owner's library)
  • Fire Prophecy {1}{R} — You may tuck card from your hand. If you do, draw a card.
  • Forced Landing {1}{G} — Target creature with flying
  • Hide {R}{W} — Target artifact or enchantment
  • Hinder {1}{U}{U}Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Mystic Repeal {G} — Target enchantment
  • Natural Obsolescence {1}{G} — Target artifact
  • Revenge of the Drowned {3}{U}} — Target creature, owner's choice of top or bottom.
  • Run Ashore {4}{U}}{U} — Target nonland permanent, owner's choice of top or bottom.
  • Run Out of Town {3}{U}} — Target nonland permanent, owner's choice of top or bottom.
  • Siphon Insight {U}{B} — Top two cards of opponent's library, exile one and tuck the other.
  • Spell Crumple {1}{U}{U} — Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Spin into Myth {4}{U}} — Target creature on top, then fateseal 2
  • Unravel the Aether {1}{G} — Target artifact or enchantment then its owner shuffles it into their library
  • Valakut Awakening {2}{R} — tuck any number from your hand, then draw than many plus one.





  • Possibility Storm {3}{R}{R} — Tucks spells from players hands when they cast those spells.
  • Precognition {4}{U} — At the beginning of your upkeep, may look and tuck the top card of target opponent's library
  • Wheel of Sun and Moon {G/W}{G/W}Enchant player; if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked.


  • Crown of Convergence {2}{G}{W}: top card of your library on the bottom.
  • Proteus Staff {3}{2}{U}, {T}: target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card; then the player puts that card onto the battlefield and tuck the rest in any order.
  • Moonsnare Prototype {U}Channel {4}{U}: owner of target nonland permanent's choice of top or bottom.
  • Reito Lantern {2}{3}: Target card from a graveyard
  • Rishadan Pawnshop {2}{2}, {T}: Shuffle target nontoken permanent you control into its owner's library
  • Teferi's Puzzle Box {4} — At the beginning of each player's draw step, that player tucks the cards in their hand in any order, then draws that many cards.
  • Tel-Jilad Stylus {1}{T}: tuck target permanent you own.
  • The Cauldron of Eternity {10}{B}{B} — Whenever a creature you control dies, tuck it.
  • Vessel of Endless Rest {3} — When this enters the battlefield, target card from a graveyard