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Typal lands, previously Tribal lands, are lands associated with a subtype. The name change was a result of terminology changes by Wizards of the Coast in 2023.

While not strictly typal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in Typal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Typal mana production[ | ]

5-colored creature types[ | ]

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

A subset of these are type-agnostic; they can name a creature type upon entry and give a mana of any color for those.

Wedge-colored subtypes[ | ]

Colorless[ | ]

Colorless creature types have lands that produce more colorless instead of the one mana of any color.

Typal utility lands[ | ]

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.

Some additional two-colored cards used the same mechanic but did not have a full cycle.

Bloomburrow featured a cycle of Villages that tapped for {C} or for colored mana to cast a creature spell. Each had an activated ability that referenced the four creature types associated with that color.

Typal taplands[ | ]

Main article: Tapland

Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.

This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.

Factories[ | ]

Notably, the two factories which support the elusive Assembly-Workers.

Other typal lands[ | ]

Some other lands care about creature types but don't fall into a broader category. In general, they produce {C}.

References[ | ]

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
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