Typal lands, previously Tribal lands, are lands associated with a subtype. The name change was a result of terminology changes by Wizards of the Coast in 2023.
While not strictly typal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in Typal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.
Typal mana production[ | ]
5-colored creature types[ | ]
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
- Ally Encampment (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
- Base Camp (All party classes)
- Bucolic Ranch (Mounts)
- Crucible of the Spirit Dragon (Dragons) is a storage land
- Gallifrey Council Chamber (Time Lords and Aliens) is legendary, and Surveils when it enters the battlefield
- Haven of the Spirit Dragon (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
- Mech Hangar (Vehicles and Pilots), also animates Vehicles for .
- Plaza of Heroes (Legendary) taps for colors once a legend is under your control, and for and exiling itself, it can give a target legendary creature hexproof and indestructible.
- Primal Beyond (Elementals) is also a typal tapland.
- The Seedcore (for Phyrexians)
- Sliver Hive (Slivers) can produce Sliver token for .
- Voldaren Estate (Vampires) can create blood tokens for , discounted by each Vampire.
A subset of these are type-agnostic; they can name a creature type upon entry and give a mana of any color for those.
- Cavern of Souls
- Secluded Courtyard also works on the abilities of creatures and creature cards of the chosen type.
- Three Tree City — An ability like Nykthos, Shrine to Nyx, but for chosen type. Can also add .
- Unclaimed Territory
Wedge-colored subtypes[ | ]
- Tournament Grounds (Knights) also works for Equipment.
Colorless[ | ]
Colorless creature types have lands that produce more colorless instead of the one mana of any color.
- Eldrazi Temple (colorless Eldrazi)
- Mishra's Workshop (Artifacts)
Typal utility lands[ | ]
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.
- Daru Encampment (; Soldiers)
- Riptide Laboratory (; Wizards)
- Unholy Grotto (; Zombies)
- Goblin Burrows (; Goblins)
- Wirewood Lodge (; Elves)
Some additional two-colored cards used the same mechanic but did not have a full cycle.
- Seaside Haven (; Birds)
- Contested Cliffs (; Beasts)
- Starlit Sanctum (; Clerics)
Bloomburrow featured a cycle of Villages that tapped for or for colored mana to cast a creature spell. Each had an activated ability that referenced the four creature types associated with that color.
- Lupinflower Village (; Bats, Birds, Mice, Rabbits)
- Lilypad Village (; Birds, Frogs, Otters, Rats)
- Mudflat Village (; Bats, Lizards, Rats, Squirrels)
- Rockface Village (; Lizards, Mice, Otters, Raccoons)
- Oakhollow Village (; Frogs, Rabbits, Raccoons, Squirrels)
Typal taplands[ | ]
Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
- Rustic Clachan (; Kithkin)
- Wanderwine Hub (; Merfolk)
- Secluded Glen (; Faeries)
- Auntie's Hovel (; Goblins)
- Gilt-Leaf Palace (; Elves)
- Ancient Amphitheater (; Giants)
- Murmuring Bosk (; Treefolk) is a Forest and works like a pain land for the other two colors.
- Primal Beyond ( which can only pay for Elementals)
- Flamekin Village (; Elementals)
Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.
- Temple of the Dragon Queen (Mana of player's choice upon entering the battlefield; Dragons)
This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.
Factories[ | ]
Notably, the two factories which support the elusive Assembly-Workers.
- Mishra's Factory is the first manland.
- Urza's Factory is one of Urza's lands.
Other typal lands[ | ]
Some other lands care about creature types but don't fall into a broader category. In general, they produce .
- Animal Sanctuary (Birds, Cats, Dogs, Goats, Oxen, Snakes)
- Blinkmoth Nexus (Blinkmoths) is also a manland
- Elephant Graveyard (Elephants)
- Eye of Ugin (Eldrazi) doesn't have a mana ability and is legendary
- Griffin Canyon (Griffins)
- Jurassic Park (Dinosaurs) taps for equal to the number of dinosaurs you control and gives all dinosaur cards in your graveyard escape.
- Path of Ancestry (Commander) can tap for any color in a commander’s color identity, but allows you to scry 1 when you cast a creature that shares a type with your commander
- Seraph Sanctuary (Angels)
- Swarmyard (Insects, Rats, Spiders, and Squirrels)
- Tomb of Urami (; Ogres) is legendary
References[ | ]
- ↑ Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.