Description[]
The event cards feature playtest stickers, looking and functioning like the test cards of the Mystery Booster set. Being playtest stickers, the cards have no art, artist credits, or Collector number, and are marked with internal card codes.[1]
Chicago 2025 cards[]
The event used a commander sealed deck format. Decks were 60 cards with a commander but matches were played 1v1 with players starting at 30 Life, in a similar set up to Brawl. Decks were not required to follow commander color identity restrictions.
The card pool consisted of six boosters of Mystery Booster 2 and ten Unknown Event playtest cards.
To celebrate Aetherdrift, there was a "race" mechanic in which each player chose to compete on either Team Cloudspire or Team Speed Demons. Winning a match earned a point for your team. Depending on which team is in the lead (or won, if the playtest cards are used post-event), some of the playtest cards behave differently. Team Speed Demons won the race.[2](The final score is... unknown (pun intended). Did anyone take a note of the score?)
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Card name | Code | Card text | Notes |
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The Mystery Raceway | RZ11 | Land
Start your engines!
Max speed - The Mystery Raceway can be your commander. Prize Card for the Unknown events at MagicCon: Chicago, February 21-23, 2025 |
Given as a prize to players after the event. |
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______ | RL01 | Land
When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragons and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.)
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This card is printed with an empty name slot. |
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Aetherflux Car | UA02 | Artifact - Vehicle Flying Whenever you cast a spell, put charge counters equal to four times that spell's mana value on this Vehicle. Remove 121 charge counters from this Vehicle: Take an extra turn after this one. Crew 1 3/2 |
The 121 counters to take an extra turn is a reference to Back to the Future's 1.21 Gigawatts required for time travel. |
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Catch-Up Mechanic | CW05 | Creature — Human Artificer When this creature enters, choose one. If an opponent has at least 5 more life than you, choose any number instead —
4/4 |
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Chandra's Dragonmech | RA05 | Artifact Creature - Dragon You can't include this card in your deck if you're on Team Speed Demons. Flying Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost. 4/4 |
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Char-Dog | RR03 | Artifact Creature - Dog Food Protection from Red When this creature enters, it deals 4 damage to any target and 2 damage to you.
1/1 |
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Chic // Ago | CU12 | Instant Put a +1/+1 counter on target creature. It gains hexproof until end of turn. If it's sophisticated, draw a card. (A creature is sophisticated if its name contains fifteen or more letters.)
Instant Put target creature on top of its owner's library. Fuse (You may cast one or both halves of this card from your hand.)) |
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Davvol's Birthdaymobile | RB13 | Artifact - Vehicle This spell costs Whenever this Vehicle enters or attacks, target opponent creates a Carnival of Souls token. Crew 2 "You did remember!" 4/4 |
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Draw Team Lines | RW04 | Sorcery Team Cloudspire - Destroy all creatures with power 4 or greater. Team Speed Demons - Return all creature cards with power 3 or less from your graveyard to the battlefield. |
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Establishing Shot | CR11 | Instant Establishing Shot deals 2 damage to any target. If this is the first spell you've cast this game, it deals 3 damage instead. |
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Gomif, Fast Racer | RZ03 | Legendary Creature — Human Pilot Start your engines! Gomif's power is equal to your speed. Your speed can increase beyond 4. (You're still at max speed at 4 or greater.) At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards. */2 |
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Htbr, Racetrack Referee | RW02 | Legendary Creature - Homunculus Players can't cast spells by paying alternative costs or without paying their mana costs. (Additional costs are still okay. Anything that replaces the mana cost like flashback or madness is not.) 2/2 |
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Impressive Rat | UB03 | Creature — Rat When Impressive Rat dies, put a hole counter on target land an opponent controls. Whenever that land becomes tapped, you investigate. (The land continues to intrigue after Impressive Rat dies.) 3/2 |
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Item Crate | CA02 | Artifact
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Just a Li'l Guy | RG11 | Instant Target creature gains hexproof and indestructible until end of turn. That creature is 1/1 until end of turn and can't be anything other than 1/1 until end of turn. (No matter what happens to it, it'll still be 1/1.) |
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Kibo's Bananamobile | UA05 | Legendary Artifact - Vehicle When this Vehicle enters, create three colorless artifact tokens named Banana with " Whenever you sacrifice a Banana, you may have it deal 2 damage to target attacking creature. Crew 1 6/6 |
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MagicConsecrated Sphinx | RU06 | Creature - Sphinx Flying Whenever an opponent draws a card, choose one that hasn't been chosen yet -
4/6 |
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Mana Max, Afterburner | RR04 | Legendary Creature - Human Survivor Pilot At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control. Whenever a player loses one or more unspent mana, each of that player's opponents create a Treasure token. 4/4 |
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Mijo, the Bull | RR03 | Legendary Creature - Ox Athlete When Mijo enters, create a colorless Equipment artifact token named Rock with "Equipped creature has " From Downtown- If a source you control would deal exactly 2 damage to a permanent or player, it deals 3 damage instead. 2/3 |
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Moth Herb Elixir | UA01 | Artifact
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Need for Speed (Not the Odyssey One) | RR04 | Enchantment Start your engines! As long as your speed is 1 or higher, creatures you control have haste. The same is true for speed 2 and higher and trample, speed 3 or higher and first strike, and speed 4 and higher and super haste. (You may put a creature with super haste from your hand onto the battlefield tapped and attacking during your declare attackers step. You may pay its mana cost any time during your next turn. At the beginning of that turn's end step, if you haven't paid its mana cost, you lose the game. Wait. 4 and higher?) |
Although the intent of the card seems to be to grant cards in your hand "super haste" (and should probably be played as such), a player does not control a creature until it enters, so cards in the hand technically don't have "super haste".
This card was still super powerful though! |
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Peel Out | CG12 | Instant Prevent all combat damage that would be dealt this turn. Create a colorless artifact token named Banana with " |
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Retto, Family Racer | RG03 | Legendary Creature - Human Pilot Before the game begins, if this is your commander or in your deck, secretly write down the name of five creatures to be part of your family. As a member of your family enters, you may say "Nothing is stronger than family" and reveal its name from your list. That creature enters with two +1/+1 counters on it. 2/2 |
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Reflective Gate | UL03 | Artifact Land - Gate Food
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Rinta, Cousin of Sitka | RU04 | Legendary Creature - Human Wizard Playtest cards you cast cost Whenever you cast a playtest card, draw a card. 3/3 |
Rinta is cousins with Stika, Playtestress. |
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Sue, Everlasting Dinosaur | RZ06 | Legendary Creature - Dinosaur Trample Each creature in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus 2. Fossilize 7/6 |
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Team Acceleration | UG02 | Sorcery Team Cloudspire - Create two 1/1 white Warrior creature tokens. Team Speed Demons - Search your library for a basic land card, put it onto the battlefield tapped. |
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Team Perseverance | UB02 | Instant Team Cloudspire - Target creature gets +2/+0 and gains indestructible until end of turn. Draw a card. Team Speed Demon - Return one or two target creature cards from your graveyard to your hand. |
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The Chaos Keeper | RZD2 | Legendary Creature — Elemental The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.) Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability resolves.) 1/1 |
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The Covert Blue Mage | RU03 | Legendary Creature — Human Rogue When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.) |
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The Fact Checker | RZ03 | Legendary Creature - Human Wizard If you would guess a card, instead just choose the outcome you want. At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card. 3/3 |
Reference to Brian David Gilbert, the fact checker for Dropout's show, Um, Actually. |
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The Good Time Sleuth | RZ05 | Legendary Creature - Human? When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creatures gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon. 3/3 |
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The Mox Painter | RZ03 | Legendary Creature - Human Artist
1/4 |
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The Multifaceted Phyrexian | RB03 | Legendary Creature - Phyrexian Ninja Protection from Elks Pay 1 life, Sacrifice another creature: Target creature an opponent controls becomes a 3/3 Elk creature. (This effect lasts indefinitely.) Fixed commander ninjitsu— 2/4 |
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The Zabulous Cosplayer | RZ04 | Legendary Creature - Human Shapeshifter As The Zabulous Cosplayer enters and at the beginning of your upkeep, choose a tournament-legal, non-aura permanent card at random. The Zabulous Cosplayer becomes a copy of that card, except it has this ability. (Use the "random card" feature on a Magic card search engine until you hit a permanent card.) 0/0 |
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Rafi, Retro Racer | RR04 | Legendary Creature - Dinosaur Pilot When Rafi enters and at the beginning of the first upkeep in a game where it's your commander, there's mana burn and combat damage uses the stack for the rest of the game. (If you don't know what that means, ask somebody over 30.)
3/3 |
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Underdog Racer | CG05 | Creature - Dog Pilot This spell costs When this creature enters, destroy target artifact an opponent controls. 5/5 |
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Unstickerify | UW01 | Enchantment - Aura Enchant permanent If enchanted permanent isn't a stickered playtest card, it can't attack or block. If enchanted permanent is a stickered playtest card, treat it as the card beneath its sticker. If it's unclear without peeling the sticker, treat it as a Wastes. (Mystery Booster playtest cards count as stickered.) |
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Urza's Hot Dog Stand | UL01 | Artifact Land - Urza's Vehicle
Hexproof from red
Whenever you sacrifice a Hot Dog, create a Treasure token. Food crew 2 (Tap to Foods you control: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
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Where We're Going | UU11 | Instant Put a flying counter on target creature or Vehicle. Draw a card. |
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Windy City Aven | UU04 | Creature - Bird Warrior Flying Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.) Whenever this creature attacks, if you have the Windy City's Blessing, create a 1/1 blue bird creature token with flying. 4/3 |
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Winter's Demonmech | RA05 | Artifact Creature - Horror
You can't include this card in your deck if you're on Team Cloudspire. Flying Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost. |
Although this is a creature, the power/toughness was erroneously not printed on the card. Players were told it was intended to be a 4/4. |
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X, Mystery Racer | RZ05 | Legendary Creature - Human Spy When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed. During your turn, while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control on if until end of turn. Untap it. It gains haste until end of turn. 5/5 |
A fun callback to X from Unstable. |
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You, Iterative Playtester | MW02 | Legendary Creature - Human Gamer
1/3 |
An almost reprint of You, Magic Playtest. This version can't target itself, and includes clarification reminder text. |
Las Vegas 2025 Cards[]
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Card name | Code | Card text | Notes |
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The Faction Dragon | MZ03 | Legendary Creature - Dragon
Flying If The Faction Dragon is your commander, choose a faction during deckbuilding. This card's mana cost is that faction's mana symbols. (For example, if you choose Abzan, it costs WBG.) Spells you cast with the chosen faction's watermark cost Other creatures you control with the chosen faction's watermark get +1/+1. Prize Card for the Unknown events at MagicCon: Las Vegas, June 26-27. | |
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Chicago Loop | RL01 | Legendary Snow Land
Start your engines!
Pay X speed: Add X mana in any combination of colors.
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Mister Cheddar, Cheese Sliver | RB05 | Legendary Creature - Rat Sliver Rats and Slivers you control are Rat Slivers in addition to their other types and have ratmanship. (They can't be blocked except by Cats, Rats, or other creatures with ratmanship.) As long as Mister Cheddar is your commander, Sliver cards in your deck have "Your deck may contain any number of this card." Designed by players at MagicCon: Chicago 2025. 5/5 | |
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Advanced Tactics | RR04 | Enchantment When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it on the grid. As a creature enters, its controller puts it in an empty space. Creatures can't block creates they aren't orthogonally adjacent to.
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Fear of Forgetting Names | UU04 | Enchantment Creature - Nightmare When this creature enters, target creature loses its name. Creatures you control have protection from creatures with no names. 3/4 | |
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Naming Screen | RW06 | Enchantment As a creature token you control enters, name it using up to four letters. (It keeps its types. It just has a new name. Remember this is a family event.) When this enchantment enters, create four 1/1 colorless Hero creature tokens. Each creature you control that doesn't share a name with any other creature you control gets +1/+1. | |
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Twenty Lessons | UA03 | Sorcery Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?) | |
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Stormscale Wurm | RG06 | Creature - Wurm Trample Other Wurms you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. The copies become tokens.) GV 7/18 Why isn't anybody on Tarkir talking about the wurmstorms?? MR 7/22 We don't talk about the wurmstorms. 6/6 | |
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Out of Town | UW11 | Enchantment When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. When a Town controlled by the owner of the exiled card enters, sacrifice this enchantment. | |
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Vamping Vampire | UB03 | Creature - Vampire Advisor Flying, Lifelink Plot Whenever you cast a spell while this card is exiled, put a stall counter on it. When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls. 2/2 | |
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Tarkiran Towelsbane | RZ05 | Legendary Creature - Shark Rebel When Tarkiran enters, create five 1/1 red Human Rebel creature tokens. Whenever one or more Rebels you control deal combat damage to a player, you gain 2 life. 2/2 | |
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Brutal Command | RR14 | Instant Choose two - • Create a Gingerbrute token. (Yes, it's technically red life gain. Sorry, color pie.) • Create a Brute Suit token. • Create a The Brute token, then attach it to a creature you control. • Cast a copy of Brute Strength without paying its mana cost. | |
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Red and Black Legac | UZ02 | Creature - Lizard If you spent black mana on this creature, it enters with a deathtouch counter. If you spent red mana on this creature, it enters with a first strike counter. If you spent both, you choose which one counter it enters with. At the beginning of your upkeep, flip a coin. If it's heads and this creature has deathtouch, or if it's tails and this creature has haste, create a treasure token. 2/1 | |
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Shen, Wish Granter | RZ04 | Legendary Creature - Dragon Defender, Flying When Shen enters, if you haven't scattered the [Dragonstorm Globes] this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.) Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game. 6/6 | |
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Save Point | RW02 | Enchantment When this enchantment enters, draw a card. Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt. | |
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Higher Level Zone Monster | UU03 | Creature - Shapeshifter You may have this creature enter as a copy of any creature on the battlefield except it enters with an additional +1/+1 counter on it and it's the color of your choice in addition to its other colors. 0/0 | |
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Dialogue Tree | UU01 | Sorcery Scry 1. When you do, choose one - Yes, I understand my mission. - Draw a card. Could you repeat that again? - Exile Dialogue Tree. Return it to its owner's hand at the beginning of the next end step. | |
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Tragda, the Burner | RR07 | Legendary Creature - Dragon Human Flying Whenever a land card is put into a graveyard from anywhere, put two +1/+1 counters on Tragda. Whenever Tragda attacks, choose one - Burn the village - Destroy target land. Burn the peasants - Tragda deals 4 damage to target creature. 6/6 | |
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Tarkir Omenpath | CL01 | Land
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Devoted Sultai | UG03 | Creature - Snake Druid When this creature enters, you may return target card from your graveyard with mana value X or less to your hand where X is your devotion to Sultai. (Each U, B, or G in the mana cost of permanents you control counts towards your devotion to those colors.) 3/3 | |
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Devoted Mardu | UW05 | Creature - Human Warrior Vigilance Mobilize X, where X is your devotion to Mardu. (Whenever this creature attacks, create X tapped and attacking Mardudes (tapped and attacking 1/1 red Warrior creature tokens). Sacrifice them at the beginning of the next end step. I'm out of room. You remember what devotion does, right? Counts R, W, and B!) 5/3 | |
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Devoted Abzan | UB01 | Creature - Dog Cleric
1/1 | |
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Devoted Temur | UR02 | Creature - Orc Ranger Haste When this creature enters, target creature gets +X/+X until end of turn, where X is your devotion to Temur. (Each G, U, or R in the mana costs of permanents you control counts toward your devotion to Temur.) 2/2 | |
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Rideable Mantis | UW03 | Creature - Insect Mount Whenever Ridable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it. Saddle 1 3/3 | |
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Color Pie | CA11 | Artifact - Food
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The River Warlock | RZ04 | Legendary Creature - Human Warlock During your turn, The River Warlock has flying, lifelink, and indestructible. Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield. 1/1 | |
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You and Ooze Army? | UG04 | Sorcery Amass Oozes X, where X is the number of creature types among creatures on the battlefield. Don't count changelings. That would be ridiculous. (You amass Oozes X, put X +1/+1 counters on an Army you control. It's also an Ooze. If you don't control an Army, create a 0/0 black Ooze Army creature token first.) | |
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The Herald of Numot | RZ03 | Legendary Creature - Dragon Double strike, Vigilance, Haste Whenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library. Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them. 1/3 | |
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New Magic Game Plus | RC08 | Sorcery Exile New Magic Game Plus, then restart the game, except leave lands and Equipment on the battlefield and leave this card in exile. |
GenCon 2025 cards[]
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Card name | Code | Card text | Notes |
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The Convention Enthusiast | RZ05 | Legendary Creature - Human Gamer As long as this creature is your commander, you may play cards from any game in your deck as long as they can be reasonably translated into Magic. They all fit within this Commander's color identity.
Prize Card for the Unknown events at GenCon, July 31-August 3, 2025. 5/5 |
Given as a prize to players after the event. |
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Saga of Krark Losing His Thumb | RZ05 | Enchantment - Saga Flip Ahead (If you would put a lore counter on this saga, instead flip a coin. If you lose the flip, don't put a counter on and repeat the current chapter.) I — Add UR II — Create a token that's a copy of Krark, the Thumbless and a token that's a copy of Krark's Thumb. (Keep in mind they're both legendary!) III — Choose target opponent. Flip a coin with them. The loser of the flip loses a quarter of their life, rounded up. Designed by players at MagicCon Las Vegas 2025. | |
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Blustering Barnyard | RL01 | Land
Storm (Pretend it works on a land.)
Channelstorm —
Designed by players at MagicCon Las Vegas 2025. | |
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Frie, Displaced in Time | RZ03 | Legendary Creature - Human Citizen Whenever a card is exiled because it was warped, put three time counters on it. It gains suspend. 3/3 | |
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Syx, Robot Overlord | RZ02 | Legendary Artifact Creature - Robot Rogue Before the game begins, if this is your commander, secretly write down the name of five nonartifact creature cards in your deck to be invaders. Reveal them after the game. At the beginning of your upkeep, target opponent may guess if a creature you control is an invader. If they guess right, exile that creature. If they guess wrong, they lose 3 life. Then you may reveal the name of an invader you control. If you do, put two +1/+1 counters on it. It becomes a Robot artifact creature. 2/2 | |
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Pirk, Heroic Captain | RZ03 | Legendary Creature - Human Pilot When Pirk enters, create a legendary Spacecraft token. It's a 2/2 with flying at 6+. Name it. Whenever you fully station a Spacecraft, draw a card. (A Spacecraft is fully stationed when you unlock its highest station number.) 2/2 | |
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Lander Rizzi | RG06 | Legendary Artifact Creature - Lander Rogue When Lander enters, create X lander tokens. (They're artifacts with " Landerfall - Whenever a lander you control enters, put a +1/+1 counter on Lander.
1/1 | |
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Monet, Sensei of the Sewers | RZ06 | Legendary Creature - Rat Ninja Mutant Fixed commander ninjutsu When Monet enters, create four 1/1 green Turtle tokens with training. If Money was ninjutsu'd, those tokens enter tapped and attacking. (Whenever a creature with training attacks with a creature with greater power, put a +1/+1 counter on it. This doesn't work if it enters tapped and attacking.) 4/4 |
A reference to Master Splinter and the Teenage Mutant Ninja Turtles. |
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The Misty Stepper | RU05 | Legendary Creature - Human Wizard You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities. The Misty Stepper can't be blocked. Spells you cast have split second. (As long as that spell is on that stack, players can't cast spells or activate abilities that aren't mana abilities.) 2/2 | |
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The Brewing Chef | RZ05 | Legendary Creature - Human Chef When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom in a random order. Creature tokens you control get +1/+1 for each differently named token you control. 3/3 | |
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The Vegetable Car | RZ02 | Legendary Artifact - Vehicle Onionfect (This creature deals damage in the forms of giving you Food tokens.) At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn. Crew 1 The Vegetable Car can be your commander. 3/3 | |
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Literal Delver of Secrets | CU06 | Creature - Human Insect Delve (Each card you exile from your graveyard while casting this spell pays for Flying 3/2 | |
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Blu, Mansion Prince | RU04 | Legendary Creature - Human Noble Whenever this creature enters or attacks, investigate. Whenever you sacrifice a Clue, choose a Room card at random. Create a token that's a copy of one of its halves, then unlock it. (There are currently 30 Room cards.) 2/3 | |
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May the Mana Be with You | CC03 | Sorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave Token.) |
Atlanta 2025 cards[]
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Card name | Code | Card text | Notes |
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The Waffle Restaurant | ML01 | Legendary Land
The Waffle Restaurant can be your commander. If it is, your deck can contain any basic land cards and cards of any color identity that can create Food tokens.
Prize Card for the Unknown events at MagicCon: Atlanta, September 26-28, 2025. | |
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The Snapstone Wielder (DA1) | RZ06 | Legendary Creature - Human Gamer If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?) Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random. 5/5 | |
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The Octopus Official (DA1) | RZ08 | Legendary Creature - Octopus Insect Hexproof When The Octopus Official enters, if you don't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.) At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times. 8/8 | |
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The Commander Recommender (DA1) | RU05 | Legendary Creature - Human Wizard When The Commander Recommender enters, bring our another Commander deck you own without revealing the commander. Reveal fifteen cards at random from it other than the commander. Each opponent guesses the deck's commander, then reveal it. (The deck must be a legit Commander deck, not just The Ur-Dragon and 99 Islands. Respect the minigame.) Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards. 4/4 | |
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17-Year Cicadas (DA1) | UW05 | Sorcery Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it. Suspend 17 - Whenever you cast a spell, if this card is suspended, remove a time counter from it. | |
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Lord of Atlanta (DA1) | RU01 | Creature - Merfolk Gamer Other Merfolk and playtest creatures you control get +1/+1 and have townwalk. (They can't be blocked as long as defending player controls a town.) 2/2 | |
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Joraga Peach (DA1) | CG01 | Artifact - Food Landfall - Whenever a land you control enters, put a +1/+1 counter on this artifact.
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The Policy Maker (DA1) | RZ03 | Legendary Creature - Human Judge Whenever The Policy Maker enters or attacks, ask a player outside the game to propose a new rule. If each player in the game agrees to the rule, apply it for the rest of the game. If an opponent doesn't agree to the rule, put a +1/+1 counter on The Policy Maker. 3/3 | |
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Falko, Showoff Pilot (DA1) | RZ04 | Legendary Creature - Bird Pilot As long as a Spacecraft or Vehicle you control deals combat damage to an opponent this turn, cards in your hand have spectacle. Their spectacle cost is equal to their mana cost minus 2. Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko. 3/3 | |
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The Vast Scrier (DA1) | RZ04 | Legendary Creature - Human Cleric Flying Whenever The Vast Scrier Attacks a player, you may put a Soldier, Warrior, or Wizard creature card from your hand onto the battlefield tapped and attacking that player. If it has any "Whenever this creature attacks" triggers, those trigger. If you don't put a card onto the battlefield this way, scry 2. 2/2 | |
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The Traveling Postman (DA1) | RZ04 | Legendary Creature - Human Artist Flying Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.) 3/4 | |
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Efteekay, Flame of the Kav (DA1) | RZ05 | Legendary Creature - Kavu Soldier Eminence - As long as Efteekay is in the command zone or on the battlefield, other Kavu spells you cast cost 1 less to cast. Whenever Efteekay or another Kavu you control enters, it deals damage equal to its power to target creature. 4/2 | |
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Noyd, Keeper of the Voice (DA1) | RB01 | Legendary Creature - Alien Rabbit When Noyd enters, if you don't have a timer running, start a 30-minute timer. When it runs out, Noyd delivers himself and all Food tokens you control to exile. You can't cast Noyd, or create Food tokens for the rest of the game. Void - At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a Food token. 2/2 | |
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Brave Falconhawk (DA1) | UW04 | Creature - Bird Flying When this creature enters, create a Contested Game Ball token. (It's a card from The Lost Caverns of Ixalan. Look it up!) Whenever this creature attacks, if you control a Contested Game Ball, put +1/+1 counters on this creature equal to the number of point counters among Contested Game Balls you control. 3/3 | |
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Monster Mash-Up (DA1) | RB15 | Sorcery Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (The creature has the combined power and toughness of its cards. It has their names, types, text boxes, etc. They separate again if the creature leaves the battlefield. |
References[]
- ↑ Mark Rosewater (January 12, 2012). "Nuts & Bolts: Card Codes". magicthegathering.com. Wizards of the Coast.
- ↑ https://bsky.app/profile/gavinverhey.bsky.social/post/3ljceatarc22h