Utility tapland

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Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.

Cycling lands[edit | edit source]

Main article: Cycling land

Taplands that have the cycling mechanic, thus they are utility lands.

Future Sight[edit | edit source]

This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:

Hideaway lands[edit | edit source]

This rare cycle of utility taplands from Lorwyn that features the hideaway mechanic.

Shadowmoor cycle[edit | edit source]

Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.

Zendikar cycles[edit | edit source]

Zendikar added two cycles of utility taplands, named after locations on Zendikar.

Common cycle[edit | edit source]

Rare cycle[edit | edit source]

Worldwake cycle[edit | edit source]

Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme of Zendikar possessing a unique brand of mana.

Battle for Zendikar cycle[edit | edit source]

Later, Battle for Zendikar added another common cycle of utility taplands.

Memorials[edit | edit source]

In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past.[1]

Eldraine[edit | edit source]

Throne of Eldraine introduced two cycle of five lands, one common and one rare.

The Wilds[edit | edit source]

The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.

Castles[edit | edit source]

The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. Each land depicts one of the five courts of the Realm and has an activated ability.

Kaldheim Realms[edit | edit source]

In Kaldheim a double cycle of ten uncommon lands which enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm.

An eleventh utility tapland was printed at Rare with The World Tree.

Strixhaven Campuses[edit | edit source]

In Strixhaven: School of Mages, a cycle of lands to represent each of the college campuses was printed. They tap for M and N, which are the colors associated with that college and have the common ability {4},{T}: Scry 1.

References[edit | edit source]

  1. Chas Andres (April 4, 2018). "Memorializing Dominaria". magicthegathering.com. Wizards of the Coast.