Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
Cycling lands[]
Taplands that have the cycling mechanic, thus they are utility lands.
Future Sight[]
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:
- New Benalia (
)
- Tolaria West (
)
- Dakmor Salvage (
)
- Keldon Megaliths (
)
- Llanowar Reborn (
)
Hideaway lands[]
This rare cycle of utility taplands from Lorwyn that features the hideaway mechanic.
Shadowmoor cycle[]
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
Zendikar cycles[]
Zendikar added two cycles of utility taplands, named after locations on Zendikar.
Common cycle[]
Rare cycle[]
- Emeria, the Sky Ruin (
)
- Magosi, the Waterveil (
)
- Crypt of Agadeem (
)
- Valakut, the Molten Pinnacle (
)
- Oran-Rief, the Vastwood (
)
Worldwake cycle[]
Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme of Zendikar possessing a unique brand of mana.
- Sejiri Steppe (
)
- Halimar Depths (
)
- Bojuka Bog (
)
- Smoldering Spires (
)
- Khalni Garden (
)
Battle for Zendikar cycle[]
Later, Battle for Zendikar added another common cycle of utility taplands.
- Sandstone Bridge (
)
- Skyline Cascade (
)
- Mortuary Mire (
)
- Looming Spires (
)
- Fertile Thicket (
)
Memorials[]
In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past.[1]
- Memorial to Glory (
, Gerrard)
- Memorial to Genius (
, Urza)
- Memorial to Folly (
, Gerrard and Urza)
- Memorial to War (
, Karona)
- Memorial to Unity (
, Eladamri)
Eldraine[]
Throne of Eldraine introduced two cycle of five lands, one common and one rare.
The Wilds[]
The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.
- Idyllic Grange (
)
- Mystic Sanctuary (
)
- Witch's Cottage (
)
- Dwarven Mine (
)
- Gingerbread Cabin (
)
Castles[]
The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. Each land depicts one of the five courts of the Realm and has an activated ability.
Kaldheim Realms[]
In Kaldheim a double cycle of ten uncommon lands which enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm.
lands: Gates of Istfell
and Axgard Armory
lands: Port of Karfell
and Littjara Mirrorlake
lands: Immersturm Skullcairn
and Great Hall of Starnheim
lands: Gnottvold Slumbermound
and Surtland Frostpyre
lands: Bretagard Stronghold
and Skemfar Elderhall
An eleventh utility tapland was printed at Rare with The World Tree.
Strixhaven Campuses[]
In Strixhaven: School of Mages, a cycle of lands to represent each of the college campuses was printed. They tap for M and N, which are the colors associated with that college and have the common ability ,
: Scry 1.
New Capenna Locales[]
In Streets of New Capenna, a cycle of lands that tap for M and N, which are the allied colors in each of the families. They have the common ability 2MN, : Sacrifice CARDNAME: Draw a card.
References[]
- ↑ Chas Andres (April 4, 2018). "Memorializing Dominaria". magicthegathering.com. Wizards of the Coast.