Inspired by the Kylem stadium of the same name, where magical duels are fought, the game offers a new take on mobile CCGs by combining opportunistic bluffing and counterplay that delivers depth and strategy with mobile accessibility. Vertical gameplay allows for one-handed use for a unique experience in the genre. Valor's Reach will put the Planeswalkers right at the heart of the action by making them the focus. Each one has their own unique card types and playstyles, with pre-made decks that allow newcomers to at least be competitive right away. On the other hand, deck building and customization is still be very much a part of the overall experience.
The game will be free to download, with new cards obtainable via in-game quests and by opening packs. In-App Purchases will be involved, but while there are certain unavoidable pay to win aspects of any card game, Wizards of the Coast is minimizing them.
- March 25, 2019: Soft launch in the Nordic Region.
- Nick Tylwalk (March 23, 2019) "Exclusive Reveal: ‘Valor’s Reach’ from Wizards of the Coast Brings the ‘Magic: The Gathering’ Universe to Mobile in a Brand New Way", Toucharcade.com
Chandra concept art