|Introduced||Strixhaven: School of Mages|
|Reminder Text||Ward [cost] (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].)|
14.3% 42.9% 14.3% 14.3% 14.3%
Description[edit | edit source]
The two most common forms are costing additional mana (in white, blue, and green) and costing additional life (in black and red). These two approaches both protect against removal but ask different things of the rest of your deck and give opponents different incentives for when to bite the bullet and remove the warded creature. Going forward, R&D announced some more unique ward costs as well.
Any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that target a permanent with ward. Spells and abilities that don't target won't cause ward to trigger, though.
Example[edit | edit source]
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays ).
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
References[edit | edit source]
- Andrew Brown and Jules Robins (March 25, 2021). "Introducing Ward". magicthegathering.com. Wizards of the Coast.
- Matt Tabak (March 25, 2021). "Strixhaven: School of Mages Mechanics". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (September 22, 2019). "Do you imagine the "pay N more to target this creature" tax would be a viable way to phase Hexproof out?". Blogatog. Tumblr.
- Mark Rosewater (September 22, 2019). "Is Frost Armor limited to blue, or should we expect to see it in other colors if it is becoming more common?". Blogatog. Tumblr.
- Mark Rosewater (March 25, 2021). "Will ward coexist with Frost armour? Or are they functionally the same?". Blogatog. Tumblr.