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Revision as of 12:03, 8 September 2020

Zendikar Rising
ZNR logo
Set Information
Set symbol
Symbol description a skyclave
Design Mark Rosewater (lead)
Andrew Veen
Erik Lauer
Tom Ross
George Fan
Mark Heggen
Development Erik Lauer (lead)
Release date September 25, 2020
Themes and mechanics Lands, class tribal, modal double-faced cards, two-brid mana.
Keywords/​ability words Kicker, Landfall, Party
Set size 280
Expansion code ZNR[2]
Development codename Diving
Forgotten Realms Standard
Zendikar Rising Kaldheim Strixhaven: School of Mages
Magic: The Gathering Chronology
Secret Lair Drop Series: Happy Yargle Day! Zendikar Rising Zendikar Rising
Expeditions
ZNR expansion symbol

Expansion symbol

Zendikar Rising is the 85th Magic expansion. It will be released on September 25, 2020.[3][4][5][6]

Set details

“  Adventure Awaits  ”

As Mark Rosewater announced "we return to a Zendikar without Eldrazi and revisit the adventure world players fell in love with."[7] It is a "land set" in the sense of the sets of the first Zendikar block, and all about adventure, exploration and reward.

Zendikar Rising contains 280 regular cards (15 basic lands) and includes randomly inserted premium versions of all cards. Cards with alternate card frames have another card number than the original version. Like all previous Zendikar sets, Zendikar Rising features full-art basic lands (#266-#280).[8] Borderless planeswalkers are numbered #281-283, borderless Pathways are #284-289, Showcase cards are numbered #290-313, and extended artwork cards are numbered #314-TBA. The (non-exclusive) Buy-a-Box is #385, and the Bundle promo is numbered #TBA. Finally there are FNM-treatment cards from the Universal promo pack numbered #387-391. Both regular and foil versions of these cards may be found in the Collector Boosters.

The Showcase cards are connected to Landfall mechanic. The card frame is themed around Zendikar’s hedrons, and the art style is intended to imitate bright-colored Travel Posters. The set features no new planeswalkers. The returning planeswalkers are Jace, Nissa, and Nahiri.[8] Starting with Zendikar Rising, the mythic rares are changing their rate of drop. In the past, 1 in every 8 rares was a mythic rare. That is changed so that 1 in every 7.4 rares will be a mythic rare.[9] Equivalently, this is an increased chance, from 37 in 296 packs previously, to 40 in 296 packs now. Draft boosters have a dedicated MDFC slot.

Storyline

Zendikar is a dangerous world of lethal risks where brave adventurers delve into ancient ruins in search of priceless rewards.[10] The storyline features no Eldrazi but we see the ruin they have caused. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill the creatures that have the audacity to live there. The danger is unrelenting: precarious terrain, cunning predators, natural disasters on a massive scale, and the still continuing Roil — the unpredictable ripples of change that wash through the land — all present a constant challenge to survival. Nahiri has returned to Zendikar, and is willing to do anything to get rid of the Roil. Nissa has also returned home, but for reasons of her own.

The cards that represent the Story Spotlights in Zendikar Rising are:

Marketing

ZNR Set Booster

Set Booster

ZDR adventure gear

Adventure gear given out to content creators

Zendikar Rising is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, the Zendikar Rising bundle, and two Commander decks.[11] A special Gift Edition of the Bundle will release in November 2020. The set is accompanied by a new Welcome Booster. The Draft Boosters feature artwork from Jace, Nahiri and Nissa. The Theme Boosters feature art from Adventure Awaits (Party), Archpriest of Iona ({W}), Field Research ({U}), Blackbloom Rogue ({B}), Teeterpeak Ambusher ({R}), and Murasa Brute ({G}). The Collector Boosters feature art of Omnath, Locus of Creation. The Set Boosters feature art from Needleverge Pathway.

Zendikar Rising introduces Set Boosters.[9] These are targeted to players that are not interested in Draft or Limited, and sell for a slightly higher price than Draft Boosters. Each pack comes with fourteen objects, twelve of which are Magic cards. They contain as much fun, exciting of cards as possible. One of the objects in the Set Booster is an Art card.[8] Art cards were last seen with Modern Horizons.

As part of the advertisement campaign for the set, content creators were provided with adventure gear (a water bottle, a bandanna, and a face mask).

Expeditions

Similar to the original Zendikar Priceless Treasures and Zendikar Expeditions of the second block, Zendikar Rising has its own version of bonus cards from outside the set. There are 30 Expeditions in total, all of which are lands. These include all 10 fetch lands. Unlike those earlier cards, these will not randomly appear in booster packs. Instead, they will only be available as Box toppers (non-foil with a high-gloss treatment) and in Collector Boosters (foil).

Events

Promotional cards

Tokens

Zendikar Rising comes with 12 tokens. The sixteenth card in the Draft Boosters is either a token with advertisements on the backside, or a helper card with a standard card back. The Collector Boosters contain a foil double-faced token.

  1. {W} 4/4 Angel Warrior creature with flying, for Emeria's Call.
  2. {W} 1/1 Cat creature, for Attended Healer.
  3. {W} 1/1 Kor Warrior creature, for Nahiri, Heir of the Ancients and Squad Commander.
  4. {U} */* Illusion creature, for Inscription of Insight and Skyclave Apparition.
  5. {G} 1/1 Insect creature, for Iridescent Hornbeetle, Scute Swarm and Swarm Shambler.
  6. {G} 0/1 Plant creature, for Phylath, World Sculptor.
  7. {B/G} */* Hydra creature, for Grakmaw, Skyclave Ravager.
  8. {C} 0/1 Goblin Construct artifact creature with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you," for Relic Robber.

Themes and mechanics

Helper card

Helper card

A new mechanic in Zendikar Rising takes a popular theme that players like and twists it in a new way: party, a batching mechanic which resembles the ally tribal strategy of previous Zendikar visits.[8] (Allies themselves do not appear in the set.) A party looks for one of each of Clerics, Rogues, Warriors and Wizards among creatures you control, then scales an effect on the size of the party.[14][15]

The second new mechanic is modal double-faced cards (MDFC's). Like previous double-faced cards, modal double-faced cards have two faces, one on each side. However, when you play a modal double-faced card, you choose the face you're playing: they don't transform. Each draft booster contains a modal double-faced card. The set also introduces helper cards: similar to the checklist cards of past sets, they can be used to replace an unsleeved card. In lieu of the abandoned block model, R&D has found a new way to tie together the three non-core premier sets in a single Magic "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons): they share a common mechanic. For Zendikar Rising, Kaldheim and Strixhaven: School of Mages that is MDFC's.[16]

There are two returning mechanics, both of which have appeared in a Zendikar set before.[16] The first of these is kicker, a keyword ability that allows you to pay an extra cost for a bonus effect. Kicker was first featured in the Invasion block, later appeared in the original Zendikar set, and was last seen in the Dominaria expansion. The second returning mechanic is landfall, an ability word for abilities that trigger on lands entering the battlefield under your control. All cards with landfall in the set receive an alternate showcase treatment.

The set also sees the return of "two-brid mana", first featured in Shadowmoor, on Tazri, Beacon of Unity. Similar to regular hybrid mana, two-brid mana symbols can be paid with two mana of any color or one mana of a specific color.

Card types

Zendikar Rising has a class tribal theme, centered on Clerics, Rogues, Warriors, and Wizards. In the art, each class has its own distinctive costuming.

Each color in the set features specific class creature types. With any 2 colour combination you can have a full party with cards from only Zendikar Rising.[17]

Party types Primary Secondary Tertiary None
Cleric {W} {B} {U}{G} {R}
Warrior {R} {W} {B}{G} {U}
Wizard {U} {R} {W}{G} {B}
Rogue {B} {U} {R}{G} {W}

Limited archetypes

Zendikar Rising features the following limited archetypes:

Cycles

Zendikar Rising features at least ten cycles, including two partial cycles.

Cycle name {W} {U} {B} {R} {G}
Inscriptions Inscription of Insight Inscription of Ruin Inscription of Abundance
Five rare charm spells with kicker: if kicked, any number of modes can be chosen instead of just one, essentially functioning like a more flexible version of entwine.
Colored equipment Mind Carver Skyclave Pick-Axe
Five uncommon monocolored Equipments that each equip themselves to a creature when they enter the battlefield.
Expeditioners Expedition Diviner Expedition Skulker Expedition Champion
Four common creatures, one for each of the party class types, that get stronger if you control another creature of the same type.

Modal double-faced cycles

Cycle name Side {W} {U} {B} {R} {G}
Mythic sorceries {dfc-front} Emeria's Call Sea Gate Restoration Shatterskull Smashing Turntimber Symbiosis
{dfc-back} Emeria, Shattered Skyclave Sea Gate, Reborn Shatterskull, the Hammer Pass Turntimber, Serpentine Wood
Five mythic rare modal double-faced cards, each with a sorcery on the front side and a land on the back side that enters the battlefield tapped unless you pay 3 life.
Rares {dfc-front} Ondu Inversion Hagra Mauling Valakut Awakening Kazandu Mammoth
{dfc-back} Ondu Skyruins Hagra Broodpit Valakut Stoneforge Kazandu Valley
Five rare modal double-faced cards, each with a tapland on the back side.
Uncommon creatures {dfc-front} Skyclave Cleric Umara Wizard Blackbloom Rogue Akoum Warrior Tangled Florahedron
{dfc-back} Skyclave Basilica Umara Skyfalls Blackbloom Bog Akoum Teeth Tangled Vale
Five uncommon modal double-faced creatures, each with a tapland on the back side.
Uncommon sorceries {dfc-front} Makindi Stampede Pelakka Predation Song-Mad Treachery Bala Ged Recovery
{dfc-back} Makindi Mesas Pelakka Caverns Song-Mad Ruins Bala Ged Sanctuary
{dfc-front} Zof Consumption
{dfc-back} Zof Bloodbog
Ten uncommon modal double-faced sorceries, each with a tapland on the back side.
Uncommon instants {dfc-front} Kabira Takedown Jwari Disruption Malakir Rebirth Kazuul's Fury Khalni Ambush
{dfc-back} Kabira Plateau Jwari Ruins Malakir Mire Kazuul's Cliffs Khalni Territory
{dfc-front} Sejiri Shelter Silundi Vision Spikefield Hazard Vastwood Fortification
{dfc-back} Sejiri Glacier Silundi Isle Spikefield Cave Vastwood Undergrowth
Ten uncommon modal double-faced instants, each with a tapland on the back side.

Double cycles

Cycle name {W/U} {U/B} {B/R} {R/G} {G/W} {W/B} {U/R} {B/G} {R/W} {G/U}
Gold legends Linvala, Shield of Sea Gate Zareth San, the Trickster Zagras, Thief of Heartbeats Phylath, World Sculptor Yasharn, Implacable Earth Orah, Skyclave Hierophant Kaza, Roil Chaser Grakmaw, Skyclave Ravager Akiri, Fearless Voyager
Ten rare dual-colored legendary creatures, each loosely supporting a draft archetype.
Gold signposts Spoils of Adventure Ravager's Mace Brushfire Elemental Murasa Rootgrazer Cleric of Life's Bond Umara Mystic Moss-Pit Skeleton Lullmage's Familiar
Ten uncommon dual-colored spells, each a signpost for a draft archetype.

Mega cycles

Cycle name Side {W/U} {U/B} {B/R} {R/G} {G/W} {W/B} {U/R} {B/G} {R/W} {G/U}
Pathways {dfc-front} Clearwater Pathway Cragcrown Pathway Branchloft Pathway Brightclimb Pathway Riverglide Pathway Needleverge Pathway
{dfc-back} Murkwater Pathway Timbercrown Pathway Boulderloft Pathway Grimclimb Pathway Lavaglide Pathway Pillarverge Pathway
Six rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other four are flagged for Kaldheim.[18][16]

Vertical cycles

Cycle name
Multiclass creatures Tajuru Paragon Veteran Adventurer Stonework Packbeast
Each of these three creatures has a characteristic-defining ability which makes them also a Cleric, Rogue, Warrior, and Wizard. They can therefore fill any position in your party.

Pairs

Mirrored Pairs Description
Sure-Footed Infiltrator ({U}) Shadow Stinger ({B}) Uncommon Rogue creatures, each with an activated ability which taps another Rogue you control to gain an ability and a saboteur-style triggered ability.

Reprinted cards

The following cards have been reprinted:

Functional reprints

Preconstructed decks

Zendikar Rising introduces Commander decks that are released as a regular part of a set's product line.[19]

Theme
deck name
Color Identity Commander
{W} {U} {B} {R} {G}
Land's Wrath W R G Obuun, Mul Daya Ancestor
Sneak Attack U B Anowon, the Ruin Thief

References

  1. WPN Product info
  2. [1]
  3. Magic Announcement Stream (Video). Magic: the Gathering. YouTube (September 4, 2019).
  4. Mark Rosewater (June 25, 2020). "Having trouble keeping track of which new and awesome products are launching when.". Blogatog. Tumblr.
  5. a b c d e WPN (July 13, 2020). "Zendikar Rising: All the Dates & Info You Need". Wizards Play Network.
  6. Blake Rasmussen (September 1, 2020). "Zendikar Debut and Announcement Day Recap". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (September 04, 2019). "I missed the announcement of the sets for next year.". Blogatog. Tumblr.
  8. a b c d Magic: The Gathering Panel with Mark Rosewater | Comic-Con@Home 2020 (Video). YouTube.
  9. a b Mark Rosewater (July 25, 2020). "Set Boosters". magicthegathering.com. Wizards of the Coast.
  10. Ari Zirulnik and James Wyatt (September 1, 2020). "Zendikar: Thing Have Changed". magicthegathering.com. Wizards of the Coast.
  11. Ari Zirulnik (September 2, 2020). "Zendikar Rising Product Overview". magicthegathering.com. Wizards of the Coast.
  12. WPN (August 31, 2020). "Zendikar Rising Prerelease: 7 Things You Need to Know". Wizards Play Network.
  13. WPN (September 2, 2020). "Sneak Peek: Zendikar Rising Marketing Kit". Wizards Play Network.
  14. Mark Rosewater (September 1, 2020). "Zendikar Rising to the Challenge". magicthegathering.com. Wizards of the Coast.
  15. Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
  16. a b c Mark Rosewater (September 7, 2020). "Zendikar Rising to the Challenge, Part 2". magicthegathering.com. Wizards of the Coast.
  17. Mark Rosewater (September 2, 2020). "Please say a lot of the color pairs are getting a Type they're missing?". Blogatog. Tumblr.
  18. Mark Rosewater (September 1, 2020). "Why is there six new pathways, as opposed to the usual cycle of 5 dual lands?". Blogatog. Tumblr.
  19. Gavin Verhey (October 30, 2019). "Big Things Are Coming for Commander in 2020". magicthegathering.com. Wizards of the Coast.

External links